The augmented reality avatar concept for the business card provides a way to provide potential clients and associates a way to get past the logo and brand and get to know the people that make the brand happen.
Charged with fixing some issues present in a former version of this site, I took the assets and flow present in an Actionscript 2.0 format and converted the site into an SEO capable, deep linking enabled site.
Incorporating Papervision3D, dynamically loaded content, and on-demand video streams, the API Leasing Timeline project gives a feature rich account of the monetary and time costs associated with drilling for oil off of our coasts.
A simple widget as a proof of proficiency using Flash and Actionscript 2. I developed the physics for the fireworks using an example provided by Pekka Sandborg. I was able to control the physics and create two different shot types for fireworks: a falling flower, and a burst flower pattern.
About the project
Using provided documentation and assets, I developed a game inspired by the on the classic Dig-Dug game franchise by Namco. Game was programmed in Actionscript 3 and utilized a slightly modified Pixel Blitz game engine. The player’s goal was to dig into the group and find a buried space ship piece to [...]
Developed in Actionscript 3, The Business Roundtable flash components were designed with the intent that editing the content of the widget shouldn’t always have to involve a developer.
In the spring of 2008, I developed this 70% functional clone of the popular facebook (and more recently iPhone) game Bumper Stars.